// book-stone.c

inherit BOOK;

string* skills = ({
    "finger",
    "claw",
    "strike",
    "cuff",
    "hand",
});

void create()
{
    int i = random(sizeof(skills));

    set_name("石板", ({ "stone", "shu", "book" }));
    set_weight(500);
    if( clonep() )
        set_default_object(__FILE__);
    else {
        set("unit", "块");
        set("long",
            "易筋经拳法篇\n"
            "这是一块圆圆的石板，似乎用手指刻划了数个指印。\n");
        set("value", 500);
        set("material", "stone");
        set("skill", ([
            "name":    skills[i],    // name of the skill
            "exp_required":    0,    // minimum combat experience required
            "jing_cost":    20,    // jing cost every time study this
            "difficulty":    20,    // the base int to learn this skill
            "max_skill":    49,    // the maximum level you can learn
        ]) );
    }
}
